Add documentation around the hex positioning and updating code.
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13
main.py
13
main.py
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@ -29,13 +29,20 @@ class StrategyGame(FloatLayout):
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# Add overlay conditionally.
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if (row % 6 == 1 and col % 2 == 1) or (row % 6 == 4 and col % 2 == 0):
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print('({}, {})'.format(row, col))
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# Determine size of the hexagon cell.
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radius = 2 * hex_cell.height
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solid_x = hex_cell.x - hex_cell.height*2
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solid_y = hex_cell.y - hex_cell.height*2
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solid_size = (4*hex_cell.height, 4*hex_cell.height)
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with hex_cell.canvas.after:
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# Create the outline of hexagon.
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Color(1, 0, 1, 1)
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hex_cell.ell = Line(circle=(hex_cell.x, hex_cell.y, radius, 0, 360, 6), width=2)
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# Create the solid background for the hexagon.
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Color(*kivy.utils.get_random_color(alpha=.5))
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hex_cell.solid = Ellipse(pos=(solid_x, solid_y), size=solid_size, segments=6)
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hex_cell.bind(pos=hex_cell.update_pos, size=hex_cell.update_pos)
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@ -47,11 +54,17 @@ class HexMapCell(label.Label):
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self.coords = MapCoords(row, col)
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def update_pos(self, instance, value):
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# Determine size of the hexagon cell.
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radius = 2 * self.height
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solid_x = self.x - self.height*2
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solid_y = self.y - self.height*2
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solid_size = (4*self.height, 4*self.height)
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# Resize the outline of the cell.
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self.ell.circle = (self.x, self.y, radius, 0, 360, 6)
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# Resize the actual cell.
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self.solid.pos = (solid_x, solid_y)
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self.solid.size = solid_size
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