Add documentation around the hex positioning and updating code.

This commit is contained in:
Dorian 2016-07-16 14:00:48 -04:00
parent c57c01464d
commit 8fa61f942d
1 changed files with 14 additions and 1 deletions

15
main.py
View File

@ -29,13 +29,20 @@ class StrategyGame(FloatLayout):
# Add overlay conditionally.
if (row % 6 == 1 and col % 2 == 1) or (row % 6 == 4 and col % 2 == 0):
print('({}, {})'.format(row, col))
# Determine size of the hexagon cell.
radius = 2 * hex_cell.height
solid_x = hex_cell.x - hex_cell.height*2
solid_y = hex_cell.y - hex_cell.height*2
solid_size = (4*hex_cell.height, 4*hex_cell.height)
with hex_cell.canvas.after:
# Create the outline of hexagon.
Color(1, 0, 1, 1)
hex_cell.ell = Line(circle=(hex_cell.x, hex_cell.y,radius, 0, 360, 6), width=2)
hex_cell.ell = Line(circle=(hex_cell.x, hex_cell.y, radius, 0, 360, 6), width=2)
# Create the solid background for the hexagon.
Color(*kivy.utils.get_random_color(alpha=.5))
hex_cell.solid = Ellipse(pos=(solid_x, solid_y), size=solid_size, segments=6)
hex_cell.bind(pos=hex_cell.update_pos, size=hex_cell.update_pos)
@ -47,11 +54,17 @@ class HexMapCell(label.Label):
self.coords = MapCoords(row, col)
def update_pos(self, instance, value):
# Determine size of the hexagon cell.
radius = 2 * self.height
solid_x = self.x - self.height*2
solid_y = self.y - self.height*2
solid_size = (4*self.height, 4*self.height)
# Resize the outline of the cell.
self.ell.circle = (self.x, self.y, radius, 0, 360, 6)
# Resize the actual cell.
self.solid.pos = (solid_x, solid_y)
self.solid.size = solid_size