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Author | SHA1 | Date |
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Dorian | f5d02f0722 | |
Dorian | 78a371890c | |
Dorian | f2dc566667 | |
Dorian | 2aaa27a824 | |
Dorian | b7346b713a | |
Dorian | ad550629a4 | |
Dorian | 937d6b8b9b | |
Dorian | 3ae9251780 | |
Dorian | 5494e18ea5 | |
Dorian | 7815a4ba48 |
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@ -36,7 +36,7 @@ version = 0.1
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# (list) Application requirements
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# comma seperated e.g. requirements = sqlite3,kivy
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requirements = kivy,python2
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requirements = kivy,python3crystax
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# (str) Custom source folders for requirements
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# Sets custom source for any requirements with recipes
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@ -90,7 +90,7 @@ fullscreen = 1
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#android.private_storage = True
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# (str) Android NDK directory (if empty, it will be automatically downloaded.)
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#android.ndk_path =
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android.ndk_path = ~/colonia/crystax-ndk-10.3.2
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# (str) Android SDK directory (if empty, it will be automatically downloaded.)
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#android.sdk_path =
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4
main.py
4
main.py
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@ -14,6 +14,10 @@ class StrategyGame(BoxLayout):
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def __init__(self, **kwargs):
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super(StrategyGame, self).__init__(**kwargs)
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# TODO: Need to figure out dimensions of map... better isolate in standalone FloatLayout setup.
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# TODO: Add in calculation of number of tiles placeable in map? Or using scroll view?
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# TODO: Learn about scrollable maps and mini-maps
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for row in range(0, self.map_rows):
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hex_map_row = BoxLayout(orientation='horizontal')
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@ -0,0 +1,227 @@
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[app]
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# (str) Title of your application
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title = Doric Render test
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# (str) Package name
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package.name = doric_remder_test
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# (str) Package domain (needed for android/ios packaging)
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package.domain = ca.dorianpula
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# (str) Source code where the main.py live
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source.dir = .
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# (list) Source files to include (let empty to include all the files)
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source.include_exts = py,png,jpg,kv,atlas
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# (list) List of inclusions using pattern matching
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#source.include_patterns = assets/*,images/*.png
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# (list) Source files to exclude (let empty to not exclude anything)
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#source.exclude_exts = spec
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# (list) List of directory to exclude (let empty to not exclude anything)
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#source.exclude_dirs = tests, bin
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# (list) List of exclusions using pattern matching
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source.exclude_patterns = license,images/*/*.jpg
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# (str) Application versioning (method 1)
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version = 0.1
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# (str) Application versioning (method 2)
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# version.regex = __version__ = ['"](.*)['"]
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# version.filename = %(source.dir)s/main.py
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# (list) Application requirements
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# comma seperated e.g. requirements = sqlite3,kivy
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requirements = kivy,python3crystax
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# (str) Custom source folders for requirements
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# Sets custom source for any requirements with recipes
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# requirements.source.kivy = ../../kivy
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# (list) Garden requirements
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#garden_requirements =
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# (str) Presplash of the application
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#presplash.filename = %(source.dir)s/data/presplash.png
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# (str) Icon of the application
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#icon.filename = %(source.dir)s/data/icon.png
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# (str) Supported orientation (one of landscape, portrait or all)
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orientation = landscape
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# (list) List of service to declare
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#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY
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#
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# OSX Specific
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#
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#
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# author = © Copyright Info
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#
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# Android specific
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#
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# (bool) Indicate if the application should be fullscreen or not
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fullscreen = 1
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# (list) Permissions
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#android.permissions = INTERNET
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# (int) Android API to use
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#android.api = 19
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# (int) Minimum API required
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#android.minapi = 9
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# (int) Android SDK version to use
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#android.sdk = 20
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# (str) Android NDK version to use
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#android.ndk = 9c
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# (bool) Use --private data storage (True) or --dir public storage (False)
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#android.private_storage = True
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# (str) Android NDK directory (if empty, it will be automatically downloaded.)
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android.ndk_path = ~/colonia/crystax-ndk-10.3.2
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# (str) Android SDK directory (if empty, it will be automatically downloaded.)
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#android.sdk_path =
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# (str) ANT directory (if empty, it will be automatically downloaded.)
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#android.ant_path =
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# (str) python-for-android git clone directory (if empty, it will be automatically cloned from github)
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#android.p4a_dir =
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# (list) python-for-android whitelist
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#android.p4a_whitelist =
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# (bool) If True, then skip trying to update the Android sdk
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# This can be useful to avoid excess Internet downloads or save time
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# when an update is due and you just want to test/build your package
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# android.skip_update = False
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# (str) Android entry point, default is ok for Kivy-based app
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#android.entrypoint = org.renpy.android.PythonActivity
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# (list) List of Java .jar files to add to the libs so that pyjnius can access
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# their classes. Don't add jars that you do not need, since extra jars can slow
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# down the build process. Allows wildcards matching, for example:
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# OUYA-ODK/libs/*.jar
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#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar
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# (list) List of Java files to add to the android project (can be java or a
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# directory containing the files)
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#android.add_src =
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# (str) python-for-android branch to use, if not master, useful to try
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# not yet merged features.
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#android.branch = master
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# (str) OUYA Console category. Should be one of GAME or APP
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# If you leave this blank, OUYA support will not be enabled
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#android.ouya.category = GAME
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# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
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#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png
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# (str) XML file to include as an intent filters in <activity> tag
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#android.manifest.intent_filters =
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# (list) Android additionnal libraries to copy into libs/armeabi
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#android.add_libs_armeabi = libs/android/*.so
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#android.add_libs_armeabi_v7a = libs/android-v7/*.so
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#android.add_libs_x86 = libs/android-x86/*.so
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#android.add_libs_mips = libs/android-mips/*.so
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# (bool) Indicate whether the screen should stay on
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# Don't forget to add the WAKE_LOCK permission if you set this to True
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#android.wakelock = False
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# (list) Android application meta-data to set (key=value format)
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#android.meta_data =
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# (list) Android library project to add (will be added in the
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# project.properties automatically.)
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#android.library_references =
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# (str) Android logcat filters to use
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#android.logcat_filters = *:S python:D
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# (bool) Copy library instead of making a libpymodules.so
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#android.copy_libs = 1
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#
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# iOS specific
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#
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# (str) Path to a custom kivy-ios folder
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#ios.kivy_ios_dir = ../kivy-ios
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# (str) Name of the certificate to use for signing the debug version
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# Get a list of available identities: buildozer ios list_identities
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#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"
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# (str) Name of the certificate to use for signing the release version
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#ios.codesign.release = %(ios.codesign.debug)s
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[buildozer]
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# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
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log_level = 2
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# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
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warn_on_root = 1
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# (str) Path to build artifact storage, absolute or relative to spec file
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# build_dir = ./.buildozer
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# (str) Path to build output (i.e. .apk, .ipa) storage
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# bin_dir = ./bin
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# -----------------------------------------------------------------------------
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# List as sections
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#
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# You can define all the "list" as [section:key].
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# Each line will be considered as a option to the list.
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# Let's take [app] / source.exclude_patterns.
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# Instead of doing:
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#
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#[app]
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#source.exclude_patterns = license,data/audio/*.wav,data/images/original/*
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#
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# This can be translated into:
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#
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#[app:source.exclude_patterns]
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#license
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#data/audio/*.wav
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#data/images/original/*
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#
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# -----------------------------------------------------------------------------
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# Profiles
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#
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# You can extend section / key with a profile
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# For example, you want to deploy a demo version of your application without
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# HD content. You could first change the title to add "(demo)" in the name
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# and extend the excluded directories to remove the HD content.
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#
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#[app@demo]
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#title = My Application (demo)
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#
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#[app:source.exclude_patterns@demo]
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#images/hd/*
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#
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# Then, invoke the command line with the "demo" profile:
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#
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#buildozer --profile demo android debug
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@ -0,0 +1,14 @@
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#:import utils kivy.utils
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BoxLayout:
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orientation: 'horizontal'
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HexMap:
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id: map
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coords_display: coords
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size_hint: .8, 1
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MapLabel:
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id: coords
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size_hint: .2, 1
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<MapLabel@Label>:
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text: 'Change me'
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@ -0,0 +1,73 @@
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from kivy.app import App
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from kivy.graphics import *
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from kivy.properties import ObjectProperty
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from kivy.uix.widget import Widget
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from kivy.utils import get_color_from_hex
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HEX_SIZE = 100
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HORIZONTAL_BUFFER = 0.9
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VERTICAL_BUFFER = 0.8
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class HexMap(Widget):
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# TODO: Incorporate design into main application.
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coords_display = ObjectProperty(None)
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def __init__(self, **kwargs):
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super(HexMap, self).__init__(**kwargs)
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self.redraw_scene()
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# It is crucial to redraw the scene whenever the scene or position changes.
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self.bind(size=self.redraw_scene, pos=self.redraw_scene)
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self.updates = 0
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self.on_touch_down = self.update_coords
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def redraw_scene(self, *args):
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with self.canvas:
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# Clear scene
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Color(*get_color_from_hex("#000000ff"))
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Rectangle(
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pos=(0, 0),
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size=(self.width, self.height)
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)
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# Draw a hexagon in a decent spot.
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tiles_in_even_row = int(self.width / (HEX_SIZE * HORIZONTAL_BUFFER))
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tiles_in_odd_row = int((self.width - HEX_SIZE / 2) / (HEX_SIZE * HORIZONTAL_BUFFER))
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tiles_in_col = int(self.height / (HEX_SIZE * VERTICAL_BUFFER))
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for y in range(tiles_in_col):
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even_row = y % 2 == 0
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hex_color = "#0000dd55" if even_row else "#dd000055"
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tiles_in_row = tiles_in_even_row if even_row else tiles_in_odd_row
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y_position = y * HEX_SIZE * VERTICAL_BUFFER
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for x in range(tiles_in_row):
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Color(*get_color_from_hex(hex_color))
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x_position = x * HEX_SIZE * HORIZONTAL_BUFFER
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if not even_row:
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x_position += 0.5 * HEX_SIZE * HORIZONTAL_BUFFER
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Ellipse(
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pos=(x_position, y_position),
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segments=6,
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size=(HEX_SIZE, HEX_SIZE),
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)
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def update_coords(self, touch_event):
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self.coords_display.text = "Touched at {}".format(touch_event.spos)
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# TODO: Add in finding of hexes by what position found at touch event.
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# TODO: May need a buffer around "untouchable" regions"
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return True
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class HexMapApp(App):
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pass
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if __name__ == '__main__':
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HexMapApp().run()
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@ -9,6 +9,7 @@
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map_cols: 5
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BoxLayout:
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orientation: 'horizontal'
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# FloatLayout:
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BoxLayout:
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id: _main_map
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game: _game
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