49 lines
1.6 KiB
Python
49 lines
1.6 KiB
Python
from kivy import app, properties
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from kivy.uix.floatlayout import FloatLayout
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from kivy.graphics import Color, Rectangle
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from hexmap import HexMapCell
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class StrategyGame(FloatLayout):
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main_map = properties.ObjectProperty(None)
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status = properties.ObjectProperty(None)
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map_rows = properties.NumericProperty(0)
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map_cols = properties.NumericProperty(0)
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def __init__(self, **kwargs):
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super(StrategyGame, self).__init__(**kwargs)
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number_of_regions = self.map_rows * self.map_cols
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for region in range(0, number_of_regions):
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row = region / self.map_cols
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col = region % self.map_cols
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# Add hex cells to make up the map.
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hex_cell = HexMapCell(row, col)
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hex_cell.disabled = True
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self.main_map.add_widget(hex_cell)
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# Add overlay conditionally.
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if (row % 6 == 1 and col % 2 == 1) or (row % 6 == 4 and col % 2 == 0) and (col > 0):
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hex_cell.disabled = False
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hex_cell.visible_on_map = True
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# Bind the cell code so as to update its position and size when the parent widget resizes.
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hex_cell.bind(pos=hex_cell.update_pos, size=hex_cell.update_pos)
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def update_selected_cell(self, coords, terrain_colour, *args):
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self.status.text = 'Coords: ({}, {})'.format(coords[0], coords[1])
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with self.status.canvas.before:
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Color(*terrain_colour)
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Rectangle(pos=self.status.pos, size=self.status.size)
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return True
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class StrategyGameApp(app.App):
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def build(self):
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return StrategyGame()
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if __name__ == '__main__':
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StrategyGameApp().run()
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