don't attempt to start a rekey negotiation from within send_message -- always do it from the feeder thread. this prevents a situation where more than one thread may decide spontaneously to rekey, sending multiple kexinit messages, which confuses the hell out of the remote host :) also, do some locking around the clear-to-send event, to avoid a race when we first go into rekeying. add some tests for these things too
split out Packetizer, fix banner detection bug, new unit test
split out a chunk of BaseTransport into a Packetizer class, which handles
the in/out packet data, ciphers, etc. it didn't make the code any smaller
(transport.py is still close to 1500 lines, which is awful) but it did split
out a coherent chunk of functionality into a discrete unit.
in the process, fixed a bug that alain spineux pointed out: the banner
check was too forgiving and would block forever waiting for an SSH banner.
now it waits 5 seconds for the first line, and 2 seconds for each subsequent
line, before giving up.
added a unit test to test keepalive, since i wasn't sure that was still
working after pulling out Packetizer.
clean up authentication
add new exception "BadAuthenticationType", which is raised when auth fails
because your auth type (password or public-key) isn't valid on the server.
used this as an excuse to clean up auth_password and auth_publickey so their
'event' arg is optional, and if missing, they block until auth is finished,
raising an exception on error.
also, don't close the session on failed auth -- the server may let you try
again.
added some test cases for failed auth.