2016-06-04 15:35:33 -04:00
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import collections
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2016-06-05 02:04:53 -04:00
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2016-06-04 20:37:39 -04:00
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from kivy import app, properties
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2016-07-16 13:51:50 -04:00
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from kivy.uix import label
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2016-06-04 14:31:07 -04:00
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from kivy.uix.floatlayout import FloatLayout
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2016-06-05 01:20:00 -04:00
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from kivy.graphics import Color, Ellipse, Line
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2016-06-05 02:04:53 -04:00
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import kivy.utils
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2016-06-04 14:59:40 -04:00
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2016-06-04 15:35:33 -04:00
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MapCoords = collections.namedtuple('MapCoords', ['row', 'col'])
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2016-06-04 14:59:40 -04:00
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class StrategyGame(FloatLayout):
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2016-06-04 15:23:40 -04:00
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main_map = properties.ObjectProperty(None)
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map_rows = properties.NumericProperty(0)
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map_cols = properties.NumericProperty(0)
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def __init__(self, **kwargs):
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super(StrategyGame, self).__init__(**kwargs)
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number_of_regions = self.map_rows * self.map_cols
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for region in xrange(0, number_of_regions):
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row = region / self.map_cols
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col = region % self.map_cols
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2016-06-04 15:35:33 -04:00
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2016-06-04 20:37:39 -04:00
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# Add hex cells to make up the map.
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2016-06-05 02:04:53 -04:00
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hex_cell = HexMapCell()
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2016-06-04 20:37:39 -04:00
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self.main_map.add_widget(hex_cell)
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2016-06-04 15:35:33 -04:00
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2016-06-04 20:37:39 -04:00
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# Add overlay conditionally.
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2016-06-05 01:20:00 -04:00
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if (row % 6 == 1 and col % 2 == 1) or (row % 6 == 4 and col % 2 == 0):
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2016-06-04 20:57:52 -04:00
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print('({}, {})'.format(row, col))
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2016-07-16 13:51:50 -04:00
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radius = 2 * hex_cell.height
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2016-06-05 02:04:53 -04:00
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solid_x = hex_cell.x - hex_cell.height*2
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solid_y = hex_cell.y - hex_cell.height*2
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solid_size = (4*hex_cell.height, 4*hex_cell.height)
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with hex_cell.canvas.after:
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Color(1, 0, 1, 1)
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hex_cell.ell = Line(circle=(hex_cell.x, hex_cell.y,radius, 0, 360, 6), width=2)
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2016-07-16 13:51:50 -04:00
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Color(*kivy.utils.get_random_color(alpha=.5))
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hex_cell.solid = Ellipse(pos=(solid_x, solid_y), size=solid_size, segments=6)
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2016-06-05 01:20:00 -04:00
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hex_cell.bind(pos=hex_cell.update_pos, size=hex_cell.update_pos)
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2016-06-04 20:37:39 -04:00
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2016-06-04 17:41:13 -04:00
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class HexMapCell(label.Label):
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def __init__(self, row=0, col=0, **kwargs):
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super(HexMapCell, self).__init__(**kwargs)
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2016-06-04 20:37:39 -04:00
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self.coords = MapCoords(row, col)
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2016-06-04 17:41:13 -04:00
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def update_pos(self, instance, value):
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radius = 2 * self.height
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2016-06-05 02:04:53 -04:00
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solid_x = self.x - self.height*2
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solid_y = self.y - self.height*2
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solid_size = (4*self.height, 4*self.height)
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2016-06-05 01:20:00 -04:00
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self.ell.circle = (self.x, self.y, radius, 0, 360, 6)
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self.solid.pos = (solid_x, solid_y)
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self.solid.size = solid_size
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2016-06-04 20:37:39 -04:00
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class StrategyGameApp(app.App):
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2016-06-04 14:31:07 -04:00
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def build(self):
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2016-06-04 14:59:40 -04:00
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return StrategyGame()
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2016-06-04 14:31:07 -04:00
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if __name__ == '__main__':
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StrategyGameApp().run()
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