doric-engine/main.py

65 lines
2.3 KiB
Python

import collections
from kivy import app, properties
from kivy.uix import label
from kivy.uix.floatlayout import FloatLayout
from kivy.graphics import Color, Ellipse, Line
import kivy.utils
MapCoords = collections.namedtuple('MapCoords', ['row', 'col'])
class StrategyGame(FloatLayout):
main_map = properties.ObjectProperty(None)
map_rows = properties.NumericProperty(0)
map_cols = properties.NumericProperty(0)
def __init__(self, **kwargs):
super(StrategyGame, self).__init__(**kwargs)
number_of_regions = self.map_rows * self.map_cols
for region in xrange(0, number_of_regions):
row = region / self.map_cols
col = region % self.map_cols
# Add hex cells to make up the map.
hex_cell = HexMapCell()
self.main_map.add_widget(hex_cell)
# Add overlay conditionally.
if (row % 6 == 1 and col % 2 == 1) or (row % 6 == 4 and col % 2 == 0):
print('({}, {})'.format(row, col))
radius = 2 * hex_cell.height
solid_x = hex_cell.x - hex_cell.height*2
solid_y = hex_cell.y - hex_cell.height*2
solid_size = (4*hex_cell.height, 4*hex_cell.height)
with hex_cell.canvas.after:
Color(1, 0, 1, 1)
hex_cell.ell = Line(circle=(hex_cell.x, hex_cell.y,radius, 0, 360, 6), width=2)
Color(*kivy.utils.get_random_color(alpha=.5))
hex_cell.solid = Ellipse(pos=(solid_x, solid_y), size=solid_size, segments=6)
hex_cell.bind(pos=hex_cell.update_pos, size=hex_cell.update_pos)
class HexMapCell(label.Label):
def __init__(self, row=0, col=0, **kwargs):
super(HexMapCell, self).__init__(**kwargs)
self.coords = MapCoords(row, col)
def update_pos(self, instance, value):
radius = 2 * self.height
solid_x = self.x - self.height*2
solid_y = self.y - self.height*2
solid_size = (4*self.height, 4*self.height)
self.ell.circle = (self.x, self.y, radius, 0, 360, 6)
self.solid.pos = (solid_x, solid_y)
self.solid.size = solid_size
class StrategyGameApp(app.App):
def build(self):
return StrategyGame()
if __name__ == '__main__':
StrategyGameApp().run()