doric-engine/main.py

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from kivy import app, properties
from kivy.uix.label import Label
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from kivy.uix.floatlayout import FloatLayout
from kivy.graphics import Color, Ellipse, Line, Rectangle
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import kivy.utils
from hexmap import HexMapCell
from terrain import choose_random_terrain, Terrains
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class StrategyGame(FloatLayout):
main_map = properties.ObjectProperty(None)
status = properties.ObjectProperty(None)
map_rows = properties.NumericProperty(0)
map_cols = properties.NumericProperty(0)
def __init__(self, **kwargs):
super(StrategyGame, self).__init__(**kwargs)
number_of_regions = self.map_rows * self.map_cols
for region in xrange(0, number_of_regions):
row = region / self.map_cols
col = region % self.map_cols
# Add hex cells to make up the map.
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hex_cell = HexMapCell(row, col)
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hex_cell.disabled = True
self.main_map.add_widget(hex_cell)
# Add overlay conditionally.
if (row % 6 == 1 and col % 2 == 1) or (row % 6 == 4 and col % 2 == 0) and (col > 0):
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hex_cell.disabled = False
hex_cell.visible_on_map = True
# Determine the location of the solid hexagon cell. Needs to be offset from the centre of the hex.
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radius = 2 * hex_cell.height
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solid_x = hex_cell.x - hex_cell.height*2
solid_y = hex_cell.y - hex_cell.height*2
solid_size = (4*hex_cell.height, 4*hex_cell.height)
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with hex_cell.canvas.after:
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# Pick a random terrain for each hex.
hex_cell.terrain = choose_random_terrain()
# Create the solid background of the hexagon, from the bottom left coordinate of the hex.
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hex_cell.terrain_colour = kivy.utils.get_color_from_hex(Terrains[hex_cell.terrain]['color'])
Color(*hex_cell.terrain_colour)
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hex_cell.solid = Ellipse(pos=(solid_x, solid_y), size=solid_size, segments=6)
# Create the outline of hexagon, based off the centre of the hex.
Color(*kivy.utils.get_color_from_hex('#000000'))
hex_cell.ell = Line(circle=(hex_cell.x, hex_cell.y, radius, 0, 360, 6), width=2)
Color(0, 0, 0, 1)
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hex_cell.coord_label = Label(
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text=hex_cell.map_display_text(),
center_x=hex_cell.x,
center_y=hex_cell.y)
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# Bind the cell code so as to update its position and size when the parent widget resizes.
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hex_cell.bind(pos=hex_cell.update_pos, size=hex_cell.update_pos)
def update_selected_cell(self, coords, terrain_colour, *args):
self.status.text = 'Coords: ({}, {})'.format(coords[0], coords[1])
with self.status.canvas.before:
Color(*terrain_colour)
Rectangle(pos=self.status.pos, size=self.status.size)
return True
class StrategyGameApp(app.App):
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def build(self):
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return StrategyGame()
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if __name__ == '__main__':
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StrategyGameApp().run()