Minor code clean up.
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0bdf4f126d
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35
main.py
35
main.py
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@ -1,14 +1,10 @@
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import collections
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import collections
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import random
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import math
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from kivy import app, properties
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from kivy import app, properties
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from kivy.uix import button, label
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from kivy.uix import label
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from kivy.uix.floatlayout import FloatLayout
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from kivy.uix.floatlayout import FloatLayout
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from kivy.graphics import Color, Ellipse, Line
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from kivy.graphics import Color, Ellipse, Line
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from kivy.logger import Logger
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import kivy.utils
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import kivy.utils
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from kivy.vector import Vector
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MapCoords = collections.namedtuple('MapCoords', ['row', 'col'])
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MapCoords = collections.namedtuple('MapCoords', ['row', 'col'])
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@ -33,16 +29,15 @@ class StrategyGame(FloatLayout):
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# Add overlay conditionally.
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# Add overlay conditionally.
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if (row % 6 == 1 and col % 2 == 1) or (row % 6 == 4 and col % 2 == 0):
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if (row % 6 == 1 and col % 2 == 1) or (row % 6 == 4 and col % 2 == 0):
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print('({}, {})'.format(row, col))
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print('({}, {})'.format(row, col))
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#radius = math.sqrt(hex_cell.width**2 + hex_cell.height**2)
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radius = 2 * hex_cell.height
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radius = 2*hex_cell.height
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solid_x = hex_cell.x - hex_cell.height*2
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solid_x = hex_cell.x - hex_cell.height*2
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solid_y = hex_cell.y - hex_cell.height*2
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solid_y = hex_cell.y - hex_cell.height*2
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solid_size = (4*hex_cell.height, 4*hex_cell.height)
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solid_size = (4*hex_cell.height, 4*hex_cell.height)
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with hex_cell.canvas.after:
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with hex_cell.canvas.after:
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Color(1,0,1,1)
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Color(1, 0, 1, 1)
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hex_cell.ell = Line(circle=(hex_cell.x, hex_cell.y,radius, 0, 360, 6), width=2)
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hex_cell.ell = Line(circle=(hex_cell.x, hex_cell.y,radius, 0, 360, 6), width=2)
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Color(*kivy.utils.get_random_color(alpha = .5))
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Color(*kivy.utils.get_random_color(alpha=.5))
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hex_cell.solid = Ellipse(pos = (solid_x, solid_y), size = solid_size, segments = 6 )
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hex_cell.solid = Ellipse(pos=(solid_x, solid_y), size=solid_size, segments=6)
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hex_cell.bind(pos=hex_cell.update_pos, size=hex_cell.update_pos)
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hex_cell.bind(pos=hex_cell.update_pos, size=hex_cell.update_pos)
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@ -52,30 +47,14 @@ class HexMapCell(label.Label):
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self.coords = MapCoords(row, col)
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self.coords = MapCoords(row, col)
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def update_pos(self, instance, value):
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def update_pos(self, instance, value):
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#radius = math.sqrt(self.width**2 + self.height**2)
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radius = 2 * self.height
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radius = 2*self.height
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solid_x = self.x - self.height*2
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solid_x = self.x - self.height*2
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solid_y = self.y - self.height*2
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solid_y = self.y - self.height*2
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solid_size = (4*self.height, 4*self.height)
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solid_size = (4*self.height, 4*self.height)
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self.ell.circle = (self.x, self.y, radius, 0, 360, 6)
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self.ell.circle = (self.x, self.y, radius, 0, 360, 6)
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self.solid.pos = (solid_x, solid_y)
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self.solid.pos = (solid_x, solid_y)
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self.solid.size = solid_size
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self.solid.size = solid_size
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class HexMapControlCell(button.Button):
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def __init__(self, hex_bind=None, **kwargs):
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super(HexMapControlCell, self).__init__(**kwargs)
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self.hex_bind = hex_bind
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self.background_color = random.random(), random.random(), random.random(), 1
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self.bind(pos=self.reposition_control_cell, size=self.resize_control_cell)
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self.text = '({}, {})'.format(self.hex_bind.coords.row, self.hex_bind.coords.col)
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def reposition_control_cell(self, obj, value):
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self.pos = self.hex_bind.pos
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def resize_control_cell(self, obj, value):
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self.height = self.hex_bind.height * 2
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self.width = self.hex_bind.width * 2
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class StrategyGameApp(app.App):
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class StrategyGameApp(app.App):
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def build(self):
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def build(self):
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